Crusaders Character Sheet

Welcome to Crusaders TTRPG

Let's start with the basics choose your level, Character name, and Race. Your race comes with stats and racial features. For more information on what each race brings to the table head on over to the races section. Choosing your class and subclass will determine your hit points, abilities and spell list.


Choose from the dropdown below to get started:

2
Background Feats Dropdown

Starting Attributes

You have 38 points to add to your attributes, you cannot go over 20 using your base stats. Then you add your racial bonus.

STR
Modifier
DEX
Modifier
CON
Modifier
INT
Modifier
WIS
Modifier
CHA
Modifier

Starting Vitals

Your max hit points is based on your Class and Con Score see the skills section for details. Your movement speed is based on Race & Strength score. If you need guidance on score impacts click here for a quick link on skills and scores. For spell slots we've already programmed it for you!

Character Attributes
HP
Temp HP
Armor
Movement
Spell Slots
Initiative
0

No exhaustion

Fighting DC Modifier: STR or DEX
Fighting DC:
Spellcasting DC Modifier: CHA, INT, or WIS
Spellcasting DC:

Saving Throws & Skills

A teal background means you have proficiency in a saving throw, white mans you don't. You have 15 skill points.


For proficiency you can click a circle next to a skill multiple times, the outer layer means 1/2 proficiency, full circle is proficiency, circle plus outer is expertise, and an empty circle means no proficiency.


For saving throws you can only be proficient or not proficient, they are calculated as follows:
Fortitude Saving Throw: 2 + CON + CHA * .5
Reflex Saving Throw: 2 + STR + DEX * .5
Cognitive Saving Throw: 2 + INT + WIS * .5

Reflex Saving Throw:
Fortitude Saving Throw:
Cognitive Saving Throw:
Strength
Athletics
0
Grapple
0
Hauling
0
Intimidation
0
Might
0
Shove
0
Taming
0
Intelligence
Analysis
0
Forgery
0
Investigation
0
Medicine
0
Memory
0
Science
0
Technology
0
Dexterity
Agility
0
Balancing
0
Catching
0
Crafting
0
Precision
0
Stealth
0
Trickery
0
Wisdom Skills
Wisdom
Arcane
0
Awareness
0
Cooking
0
Insight
0
Monster Knowledge
0
Nature
0
Tracking
0
Constitution Skills
Constitution
Concentration
0
Composure
0
Endurance
0
Patience
0
Sanity
0
Starvation
0
Vitality
0
Charisma
Conviction
0
Diplomacy
0
Deception
0
Etiquette
0
Flattery
0
Impersonation
0
Showmanship
0

Attack & Damage Dice Roller

Enter the name of your attack.
Attack roll number will be the modifier + PM, additional mods would be anything beyond that.
Increase die count, example Rogue gains 1 additional attack roll die.

Select Your Spells

Drag and Drop or double click spells, double click to remove them. At level 1 you know 4 spells 2 Cantrips and 2 1st Tier spells.
At 3rd level you know 8 spells, you gain 2 additional known spells every 2 levels after.
You gain access to higher tier spells when you gain levels. For more information about spells click your section. (
Arcane) (Support) (Martial)

Spell List Example

Information

Click an option to see the content here.

Selected Spells

Cantrip

1st Tier

2nd Tier

3rd Tier

4th Tier

Additional Notes

Notes App
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