Bard

Bard brings versatility to any party, capable of casting spells, wielding weapons, and charming NPCs. If you love merging magic with art, the Bard class is your ideal choice.


Bard magic thrives on the art of performance, channeling power from Lyra, the Goddess of Music and Poetry. Their spells manifest through enchanting melodies and riveting tales, making every encounter a showcase of their creativity. Bard shines in inspiring and supporting allies, healing wounds, and shifting the tide of battle with their art magic.

Bard Class Features
Class Features
Tier 1 (Levels 1-5)
Tier 2 (Levels 6-10)
Tier 3 (Levels 11-15)
Tier 4 (Levels 16-20)
1 - Captivating Style
At 1st level, you gain expertise in 2 skills of your choice. If you have expertise in a skill, you can replace a rolled 1 with a 2.
2 - Bardic Inspiration
At 2nd level, once per round, you can grant an ally within 60 feet of you bardic inspiration. Roll 1d6 and replace one of the rolled die with the number you rolled.
4 - ASI or Feat
At 4th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
5 - ASI or Skill
At 5th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Skill Increase: Gain proficiency or increase your proficiency level in 3 skills.
6 - Vicious Mockery
At 6th level, as a reaction, when a creature that you can see within 60 feet of you makes an attack roll, ability check, or damage roll, you can roll a d6 and subtract the number rolled from the creature's roll.
8 - Magical Secrets
At 8th level, you can choose 2 spells from any spell list; these count as known spells for you, but do not count against your spells known.
10 - ASI or Feat
At 10th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
11 - Inspired Healing
At 11th level, when a creature uses your bardic inspiration, they are healed for the amount they roll.
13 - Wordsmith
At 13th level, Recharge 5-6. You can speak a word of power that affects up to five creatures of your choice within 60 feet of you. Each affected creature must make a Cognitive saving throw with disadvantage against your Spell Casting DC. On a failed save, the creature is affected by one of the following effects of your choice: silenced or charmed. The effect lasts until the start of your next turn.
15 - ASI or Feat
At 15th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
16 - Harmonic Echo
At 16th level, whenever you cast a spell that targets a single creature, you can choose to have the spell affect two additional creatures within 30 feet of the target.
18 - ASI or Feat
At 18th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
20 - Epic Crescendo
At 20th level, whenever you use your Bardic Inspiration feature, you can inspire another ally within 60 feet. In addition, you can add your Spellcasting Modifier to your bardic inspiration. Once every 3 rounds, you can inspire all allies within 60 feet of you, and grant them temporary hit points equal to your bardic inspiration die + SM.

Bard Stats

Health

8 + 5 Per LVL

Saving Throws

Reflex

Weapons

Simple, Gun, Ranged, and Caster

FM

DEX or STR

FD

8 + PM + FM

Spell Focus

Simple, Gun, Ranged, and Caster

Spell List

Arcane

SM

CHA, INT, or WIS

SD

8 + PM + SM

Skills

12 Skill levels, and 1 feat per tier, equal to your highest class tier.

Armor

Light, Medium, All accessories no shield

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