Golemsmith Tinkerer

Golemsmith Tinkerers specialize in creating and animating a powerful golem. They infuse their mechanical creations with arcane energy, bringing them to life to serve as formidable allies in battle. These tinkerers are experts in crafting and maintaining their golems, making them versatile combatants and problem solvers on any adventure.


Players who enjoy crafting and commanding mechanical minions will find the Golemsmith Tinkerer captivating. Their unique ability to build and control golems offers a strategic and dynamic playstyle. Whether deploying their creations for combat, defense, or utility, Golemsmith Tinkerers provide a rich and engaging experience for those who love combining technology with magic.

Golemsmith Tinkerer Features By Level

Battle Golem

At 1st level, As an action, you can summon a Battle Golem to a point you can see within 120 feet of you dealing (PM)d12 + SM Elemental damage to all creatures within 10 feet of it.


The Battle Golem has the following stats:


Attacks: 30 Range (PM)d12 + SM Elemental Damage.

Armor Class: 10 + (PM) + SM

Saving Throw Bonus: (PM)

Hit Points: 12 + PM

Hit Points Per Level: SM


If the Battle Golem dies, you can resummon it by expending (PM) spell points. Typical Mounted Combat rules apply, you can mount the elemental if you are at least one size smaller, but you do not have to make Balance check to maintain balance on your elemental. Your Battle Golem takes its turn before or after yours in and out of combat. You move when your Battle Golem moves if you are riding it. You can use a bonus action to mount or dismount.

Rune Augmentation

At 3rd level, you learn the art of inscribing powerful runes on your Battle Golem. Your Battle Golem gains one of the following rune benefits.


Rune of Strength: +5 to melee attack and damage rolls.

Rune of Resilience: +2 to saving throws.

Rune of Arcana: +3 to ranged attack and damage rolls.

Rune of Speed: 5 additional movement speed.

Rune of Talents: +3 to skill checks.


You can choose one additional rune including the same rune at 6th level, 10th level, 14th level, and 18th level.

Seismic Strike

At 7th level, Your Battle Golems attacks also hit creatures within 5 feet of the target if the attack would hit their armor class.

Once per round, You can choose one your Battle Golem attacks to enhance knocking any creature hit by the attack back 10 feet and knocking them prone.

Enhanced Features

At 9th level, You can use spell points to enhance your Battle Golem by casting Martial spells through it as if you were casting them on yourself.

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At 12th level, Placeholder

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At 14th level, Placeholder

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At 17th level, Placeholder

Prime Golem

At 19th level, You have reached the pinnacle of your craft. You can now create a Prime Golem, an immensely powerful construct, to serve as your ultimate companion. The Prime Golem can double all runes upgrades. 

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