Phantom Rogues possess ghostly abilities, allowing them to phase through walls and become invisible at will. Their spectral nature makes them masters of stealth, perfect for infiltration and surprise attacks.
Players will enjoy Phantom Rogues for their ability to outmaneuver enemies with ease. Their ghostly powers provide a thrilling and strategic playstyle, making them invaluable in both combat and espionage.
At 1st level, You can enhance any weapon you are holding with Ethereal energy. Your weapon attacks deal an additional damage die as Ethereal damage.
In addition, you can summon bonded weapons back to your hand immediately as a bonus action.
At 3rd level, As a bonus action, you can use an Intimidation skill check on a creature within 60 feet of you. If they fail a contested Sanity check against you, they are frightened granting you one additional damage die of Ethereal damage to weapon attacks against them.
At 7th level, (Recharge 3-6) On your turn, grant yourself or an ally 3 additional die until the start of your next turn.
At 9th level, (Recharge 6) As an action, you can make 3 attacks on 3 different enemies or double damage to a single target.
At 12th level, Placeholder
At 14th level, Placeholder
At 17th level, Placeholder
At 19th level, Placeholder