Reaper Rogues wield a soul-infused weapon that reaps the life force of their enemies. Their connection to the spirit world grants them unparalleled precision and deadly efficiency in combat. With every strike, they drain the vitality of their foes, using it to empower their own abilities and gain the upper hand in battle.
Players who enjoy a dark, enigmatic playstyle will find the Reaper Rogue compelling. Their unique blend of supernatural prowess and martial skill offers a thrilling and immersive experience. Mastering the balance between life and death, Reaper Rogues provide a powerful and mysterious option for those who seek to dominate their enemies with a soul-stealing weapon.
At 1st level, You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet as if it were bright light.
You can touch any weapon to create a special bond with it, designating it as your Soul Weapon. While wielding your Soul Weapon with two hands, it deals an additional damage die and all damage is converted into Dark damage.
Additionally, you can use a scythe as a finesse weapon.
At 3rd level, When you hit a creature who is feared or frightened with an attack roll, you can deal your backstab damage even if you are not behind your target.
When you make a successful Intimidation check, you can teleport to an unoccupied space within 5 feet of a target no more than 30 feet away from you and make an attack with your Soul Weapon.
At 7th level, You can see a target's lifespan above their head. As a bonus action, Choose a creature within 30 feet of you, make an Insight skill check DC 10 + Your level.
๏ปฟOn success, you can teleport within 5 feet of the creature and make an attack on them granting you an additional effect based on their current health when the attack is initiated.
See the chart below for success options:
Health Total | Effect |
---|---|
100% | You can teleport back to your original position. |
75% | You can take a (PM) penalty to the attack roll to deal 2 x (PM) bonus Dark damage to the target. |
50% | The creature is feared. |
25% | Your target is frightened and must use their reaction to run away from you. |
10% | You execute the target, you can use this bonus action again immediately. |
At 9th level, You heal for half of the damage dealt with your Soul Weapon. In addition, when you kill a creature you gain Resistance to all damage until the start of your next turn.
At 12th level, As a bonus action, you can become ethereal until the end of your turn. While ethereal, you can move through objects and creatures and gain Immunity to all damage except Ethereal.
๏ปฟIf you end your turn in a creature or object you are moved to the nearest unoccupied space within 5 feet, taking Ethereal damage equal to (PM)d8 + Your Level.
Creatures you touch are vulnerable to your next attack roll.
At 14th level, Placeholder
At 17th level, Placeholder
At 19th level, Placeholder