Verdant Trackers are skilled rangers who form deep bonds with nature, accompanied by a loyal plant companion. This living ally provides unique support, from scouting and shielding to unleashing nature’s fury in battle. Together, they embody the essence of the wild, mastering terrain and utilizing natural resources.
Verdant Trackers offer players a unique partnership with a sentient plant, adding a distinctive dynamic to gameplay. Ideal for those who love nature-themed characters, they bring versatile abilities and strategic depth, enhancing both exploration and combat with their natural synergy.
At 1st level, Your Exotic Pet's armor class is equal to your Spellcasting ability score if it is a Plant.
Your pet can use it's reaction to grant you a (PM) bonus to AC if you are hit by an attack potentially causing it to miss.
In addition, you and your exotic pet have Expertise in Nature and Monster Knowledge skills.
At 3rd level, Your Medicine skill checks and healing potions heal for an additional 1 + (PM). You and your exotic pet do not take additional damage from critical strikes.
At 7th level, When you are subjected to spell or effect, that requires you to make a saving, you take no damage instead of half if you succeed on the saving throw, and only half damage if you fail as a shield of petals blocks the damage source.
At 9th level, You do not take additional damage from critical strikes, in addition when you or your exotic pet are hit with an attack the attacker takes Nature damage equal to your Tracker level.
At 12th level, Placeholder
At 14th level, Placeholder
At 17th level, Placeholder
At 19th level, You choose the effects of your subclass features rather than rolling.