Pyrodrakon Evoker

Pyrodrakon Evokers are powerful spellcasters who draw their magic from the essence of dragons, channeling fiery energy to unleash devastating attacks. Masters of fire and flame, they combine the ferocity of dragons with arcane prowess, scorching their enemies and controlling the battlefield with blazing spells. Their connection to draconic power makes them formidable foes and awe-inspiring allies.


Players who crave the thrill of wielding dragon fire will find the Pyrodrakon Evoker irresistible. Their ability to control and manipulate fire offers a dynamic and destructive playstyle, perfect for those who enjoy high-impact spells and dramatic combat scenes. Whether incinerating foes or creating fiery barriers, Pyrodrakon Evokers provide a captivating and explosive gameplay experience.

Pyrodrakon Evoker Features By Level

Red Draco Lineage

At 1st level, Your melee weapon attacks, spells, and subclass features deal additional Fire damage equal to your spellcasting modifier. In addition, you have Greater Resistance to Fire damage.

Volcanic Aura

At 3rd level, Enemies that end their turn within 5 feet of you must succeed on a Reflex saving throw equal to your Spellcasting DC or take (PM)d8 Fire damage, half on success.

Frightful Presence

At 7th level, Each creature of the dragon’s choice that is within 120 feet of the you at the start of combat must succeed on a Cognitive saving throw against your Spellcasting DC or become frightened of you. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Fire Breath

At 9th level, (Recharge 5–6). As an action, exhale a 90-foot cone of fire. Each creature in that area must make a Reflex saving throw against your Spellcasting DC, taking (PM)d20 + your level Fire damage on a failed save, or half as much damage on a successful one.

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At 12th level, Placeholder

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At 14th level, Placeholder

Eclipse

At 17th level, on your turn you can cast a shadow creating dim light in a 15 foot aura around yourself. While in the darkness you gain armor equal to your proficiency modifier, and your first melee weapon attack is a critical strike.

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