Archeologist Duelist

Archeologist Duelists combine a passion for ancient artifacts with masterful swordplay. They uncover lost treasures and ancient secrets while honing their dueling skills, blending historical knowledge with combat expertise to outwit and outfight opponents.


Players will enjoy Archeologist Duelists for their unique mix of intellectual and physical challenges. Their abilities allow for thrilling treasure hunts and engaging battles, making them ideal for those who love a blend of exploration and combat.

Archeologist Duelist Features By Level

Daring Explorer

At 1st level, You gain 2 levels of proficiency in Investigation, Memory, and Awareness skill checks, if you already have proficiency gain Expertise. You can read, write, and decipher all languages.


You gain an additional damage die with Whips.

Whip Expert

At 3rd level, Your expertise with whips allows you to perform extraordinary maneuvers.


(Recharge 3-6) When you make an attack with a whip the creature must make a saving throw equal to your Fighting DC, you can choose one of the following options:


Disarm: The target must succeed on a Fortitude saving throw or drop an item they are holding.

Trip: You attempt to trip your opponent, causing them to fall prone. The target must succeed on a Reflex saving throw or fall prone.

Entangle: You attempt to entangle your opponent's with your whip, reducing their mobility. The target must succeed on a Reflex saving throw or are grappled.

Whiplash: You deliver a precise strike that causes your opponent to flinch. The target must succeed on a Fortitude saving throw or be unable to take reactions until the end of your next turn.

Artifact Hunter

At 7th level, Your understanding of magic items surpasses many. You can get rid of cursed items and remove imperfect gems from items. In addition, when analyzing new gems you gain +1 to the roll.


Example you cannot roll a natural 1, and a gem of 18 is considered a perfect gem for you.

Terrain Advantage

At 9th level, You can quickly analyze and use the terrain to your advantage. You and your party ignore difficult terrain. In addition, your whip range extends to 30 feet and you can now use your whip or a rope to move across dangerous pit falls.

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At 12th level, Placeholder

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At 19th level, Placeholder

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