1 - Totem Call
At 1st level, (Recharge 6)
at the start of your turn, place a magical totem at a point you can see within 30 feet of you.
When an ally rolls 3d6 within 15 feet of the totem, they can reroll 1d6 and keep the higher number.
The totem lasts until the start of your next turn.
2 - Aura of Power
At 2nd level, spells and attacks while standing near a totem deal 1 additional damage die.
4 - ASI or Feat
At 4th level, you can choose between the following options:
- Ability Score Increase:
Increase an ability score by 2, or two ability scores by 1.
- Feat:
Choose one feat from the list of feats.
5 - ASI or Skill
At 5th level, you can choose between the following options:
- Ability Score Increase:
Increase an ability score by 2, or two ability scores by 1.
- Skill Increase:
Gain proficiency or increase your proficiency level in 3 skills.
6 - Amplify Elements
At 6th level, when you hit a creature with an attack or spell, you reduce their resistance to all Elemental damage by 1.
8 - Siphon Pain
At 8th level, you can remove one level of exhaustion from an ally and give it to yourself instead.
10 - ASI or Feat
At 10th level, you can choose between the following options:
- Ability Score Increase:
Increase an ability score by 2, or two ability scores by 1.
- Feat:
Choose one feat from the list of feats.
11 - Placeholder
At 11th level, Placeholder.
13 - Placeholder
At 13th level, Placeholder.
15 - ASI or Feat
At 15th level, you can choose between the following options:
- Ability Score Increase:
Increase an ability score by 2, or two ability scores by 1.
- Feat:
Choose one feat from the list of feats.
16 - Totemic Overload
At 16th level, (Recharge 6)
you can overload a totem, each creature within 20 feet of the totem must make a Reflex saving throw or take 10d12 + SM Nature damage. Your totem disappears and must be resummoned. You can use an action, bonus action, or reaction to overload your totem.
18 - ASI or Feat
At 18th level, you can choose between the following options:
- Ability Score Increase:
Increase an ability score by 2, or two ability scores by 1.
- Feat:
Choose one feat from the list of feats.
20 - Totemic Might
At 20th level, you can summon up to 4 totems and the range is increased to a point within 120 feet of you. Multiple totems do not stack.