Melody Bards intertwine musical excellence with arcane mastery, inheriting a revered tradition that channels primal magic through music.
Players who choose Melody Bards enjoy a versatile support role, enhancing the team's capabilities while hindering enemies. With a focus on creativity and strategic use of musical spells, Melody Bards offer a unique and engaging playstyle that blends artistic expression with tactical prowess.
At 1st level, Your healing spells & features heal for an additional 10% of missing life rounded up.
You learn the Healer's Call spell from the support spell list. This spell does not count against your spells known.
At 3rd level, When you heal an ally, you can heal a second creature or damage an enemy within 60 feet of you for the same amount.
At 7th level, When you cast an attack roll or healing spell that targets one creature, you can target an additional creature within 10 feet of the original target.
At 9th level, You can add your Charisma modifier bonus Psychic damage dealt with Verbal spells.
At 12th level, your understanding of music and magic deepens. When you cast a spell that requires channeling, you can maintain your channel while casting a spell that uses the same action economy.
At 14th level, When you heal an ally, they gain hasted movement without suffering exhaustion.
At 17th level, When you cast a spell on creatures that have no allies within 10 feet, they have disadvantage on saving throws to avoid your spell effects.
At 19th level, Whenever a creature fails a saving throw against one of your spells, you can reduce their saving throws and armor class by 3 stacking until the start of your next turn.