Bladesinger Bard

As a Bladesinger Bard, you have mastered the art of wielding the enchanted Lullaby Blade, a weapon that seamlessly transitions between musical instrument and deadly weapon. 

๏ปฟ

With the power of your captivating melodies and the magical properties of the blade, you can lull creatures into a peaceful slumber or unleash devastating strikes upon those who are already asleep.

Bladesinger Bard Features By Level

Lullaby Blade

At 1st level, You gain proficiency with Great Weapons, and Expertise in Showmanship skill checks.


You can enchant an instrument, simple, or great weapon with the power of song making it a legendary weapon known as the Lullaby Blade, you can use Charisma instead of Strength or Dexterity when making weapon attacks with the Lullaby Blade.


You reduce Bludgeoning, Slashing, and Piercing, damage by your Charisma modifier.

Serenade Strike

At 3rd level, You gain the ability to put creatures to sleep with your attacks. When you hit a creature with your Lullaby Blade, you can spend a spell point to lull the target to sleep.


The target succeed on a Cognitive saving throw against your Spellcasting DC or take 1 + (PM) additional Psychic damage and fall asleep.

Dream Reaper

At 7th level, When you hit a sleeping creature with an attack or spell you regain (PM) spell points.

Nightmare

At 9th level, Sleeping creatures take an additional damage die from your spells and attacks this damage is Psychic damage.

Song of Peace

At 12th level, Your attacks and spells do not wake up sleeping creatures.

Healer's Song

At 14th level, (Recharge 6) As a bonus action, Play a song of healing, heal allies within 60 feet of you that can hear you for (PM)d8 + SM. They gain this healing again at the start of their turn.

Hypnotic Performance

At 17th level, When you succeed on a Showmanship skill check, all sleeping creatures must walk 30 feet in a direction of your choice.

Dream Walker

At 19th level, As an action, you can dream walk. You can make one melee weapon attack on all sleeping creatures within 30 feet of you dealing (PM)d12 + CHA additional Psychic damage on each attack.

Share by: