Duelist

Duelists are skilled fighters who excel in one-on-one combat, using their agility and precision to outmaneuver opponents. They are masters of various weapons and techniques, able to strike with deadly accuracy and defend against incoming attacks with ease. Duelists thrive in situations where their quick reflexes and combat prowess can shine, making them formidable adversaries on the battlefield.


Choosing to play a Duelist means embracing a role that focuses on agility, skill, and finesse. Duelists are perfect for players who enjoy a straightforward, combat-oriented playstyle with the ability to deal consistent damage and avoid incoming threats. Their versatility with weapons and armor allows them to adapt to various combat scenarios, making them valuable assets to any adventuring party.

Duelist
Duelist Class Features
Class Features
1 - Danger Senses
At 1st level, Always on the lookout for danger, you gain the following benefits:
  • You can't be surprised.
  • You gain 5 additional movement speed.
  • You gain a bonus to initiative equal to your Strength modifier. (Minimum of 1)
  • Other creatures don't gain advantage on attack rolls against you as a result of being unseen by you.
2 - Accelerated Mastery
At 2nd level, You can roll up to 3 of your recharge features at the start of your turn. In addition, you can roll recharge features with advantage.
4 - ASI or Feat
At 4th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
5 - ASI or Skill
At 5th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Skill Increase: Gain proficiency or increase your proficiency level in 3 skills.
6 - Bash
At 6th level, When you hit a creature with an attack, roll a d20 on a 16 or higher, they take additional damage equal to 3 + your Duelist level and are paralyzed until the start of their turn.
8 - Parry
At 8th level, (Recharge 3-6) , You can impose disadvantage on one attack roll on yourself. If the attack misses, you heal for (PM)d4 + CON. Roll your recharge after each Parry.
10 - ASI or Feat
At 10th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
11 - Placeholder
At 11th level, Placeholder.
13 - Placeholder
At 13th level, Placeholder.
15 - ASI or Feat
At 15th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
16 - Placeholder
At 16th level, Placeholder.
18 - ASI or Feat
At 18th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
20 - Placeholder
At 20th level, Placeholder.
Duelist Stats

Duelist Stats

Health

10 + 6 Per LVL

Saving Throws

Reflex

Weapons

All Weapons

Spell Focus

All Weapons

Spell List

Martial

SM

WIS (CHA, INT, or WIS)

SD

8 + PM + SM

FM

DEX or STR

FD

8 + PM + FM

Skills

12 Skill levels, and 1 feat per tier, equal to your highest class tier.

Armor

All Armor & Accessories

Share by: