Spirit Shifter

Spirit Shifters embody dual spirits, offering players a unique blend of introspection and power with elemental control and spirit communication. Their evolution from bewildered vessels to revered protectors makes them integral to the Crusaders, respected for their shape-shifting prowess and spiritual alliances.


Players enjoy Spirit Shifters for their unique blend of introspection and power. Their ability to shift between human and animal forms, along with elemental control and communication with the dead, offers a dynamic and versatile playstyle.

Spirit Shifter Features By Level

Sinister Host

At 1st level, You host two spirits within your body: the Core Spirit and the Sinister Spirit. While shifted you take the form of your Sinister Spirit.


Core Spirit: You gain a bonus damage to spells equal to your Shifter level.

Sinister Spirit: You gain a (PM + SM) bonus to attack rolls.

Supernatural Touch

At 3rd level, Your unarmed strikes are infused with spiritual energy, granting you the ability to use them in a variety of ways. Your unarmed strikes count as finesse melee weapons and deal (Half PM)d4 + FM damage. In addition, your bonus action unarmed strikes are not reduced.


Healing Strikes: When you land an attack roll on an ally you heal a creature, restoring hit points equal to your unarmed strike damage.


Ethereal Strikes: Your unarmed strikes deal an Otherworldly damage type of your choice instead of bludgeoning damage.


Your damage die increases to d6 in tier 2, d8 in tier 3, and d12 in tier 4.

Cleanse

At 7th level, You can use your attack rolls to remove a condition on a creature instead of healing them. You can also end one curse, disease, or crowd control.

Spirit's Resolve

At 9th level, While shapeshifted, you gain (PM) levels of resistance to all elemental and otherworldly damage types.

Timeless Body

At 12th level, Your spirit sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.

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At 14th level, Placeholder

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At 17th level, Placeholder

Controlled Madness

At 19th level, You choose the effects of your subclass features rather than rolling.

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