Each time you cast a spell, you use spell points. Use the chart below to determine how many spell points your spell uses.
Spell Level | Spell Point Cost |
---|---|
Cantrip | 0 |
1st Tier | 1 |
2nd Tier | 3 |
3rd Tier | 6 |
4th Tier | 9 |
When you cast a spell add your Spellcasting Modifier (SM) to the damage dealt or healing of the spell. (Does not add the SM to buffs and bonuses such as AC)
Each time you cast a spell, you use spell points. Use the chart below to determine how many spell points your spell uses.
Spell Level | Spell Point Cost |
---|---|
Cantrip | 0 |
1st Tier | 1 |
2nd Tier | 3 |
3rd Tier | 6 |
4th Tier | 9 |
Experience Points | Level | Proficiency Bonus |
---|---|---|
0 | 1 | +2 |
300 | 2 | +2 |
900 | 3 | +2 |
2,700 | 4 | +2 |
6,500 | 5 | +2 |
14,000 | 6 | +3 |
23,000 | 7 | +3 |
34,000 | 8 | +3 |
48,000 | 9 | +3 |
64,000 | 10 | +3 |
85,000 | 11 | +4 |
100,000 | 12 | +4 |
120,000 | 13 | +4 |
140,000 | 14 | +4 |
165,000 | 15 | +4 |
195,000 | 16 | +5 |
225,000 | 17 | +5 |
265,000 | 18 | +5 |
305,000 | 19 | +5 |
355,000 | 20 | +5 |
Level | Points |
---|---|
1 | 2 |
2 | 4 |
3 | 6 |
4 | 8 |
5 | 10 |
6 | 12 |
7 | 14 |
8 | 16 |
9 | 18 |
10 | 20 |
11 | 22 |
12 | 24 |
13 | 26 |
14 | 28 |
15 | 30 |
16 | 32 |
17 | 34 |
18 | 36 |
19 | 38 |
20 | 40 |
Your character starts with a certain amount of spells and gains more per level. At level 1, you get to pick 4 spells: 2 Cantrips & 2 1st level spells. See the chart below to find out how many spells you know at your level.
Level | Spells Known |
---|---|
1 | 4 |
2 | 6 |
3 | 8 |
4 | 10 |
5 | 12 |
6 | 14 |
7 | 16 |
8 | 18 |
9 | 20 |
10 | 22 |
11 | 24 |
12 | 26 |
13 | 28 |
14 | 30 |
15 | 32 |
16 | 34 |
17 | 36 |
18 | 38 |
19 | 40 |
20 | 42 |
On spell selection, you choose the damage type, which cannot be changed until you complete a long rest. You can choose the same spell as a known spell, with a different element or otherworldly damage type.
Your character knows cantrips and 1st Tier Spells at level 1. As you progress in levels, you can learn spells from higher Tiers. Each level, you can replace 2 spells with different spells of your choice.
You can upcast your spell by using double the spell's cost. When you upcast, add the Damage / Upcast die to the roll again. Cantrips cost 2 spell point to upcast.
A spell point parlay is a special action that allows the caster to use a roleplay spell example Light or Prestidigitation from DnD 5e. To perform a spell point parlay you must succeed on an Arcane skill check equal to 8 + PM + the spell's tier. On success, the spell works and you spend 2 spell points. On failure, you spend 2 spell points and forfeit the action. This can be a great way for a creative character to use magic to roleplay.
Click an option to see the content here.