Support Spell List

When you cast a spell add your Spellcasting Modifier (SM) to the damage dealt or healing of the spell. (Does not add the SM to buffs and bonuses such as AC)

How To Cast Spells?

Each time you cast a spell, you use spell points. Use the chart below to determine how many spell points your spell uses.

Spell Level Spell Point Cost
Cantrip 0
1st Tier 1
2nd Tier 3
3rd Tier 6
4th Tier 9

Proficiency Modifier (PM)

Experience Points Level Proficiency Bonus
0 1 +2
300 2 +2
900 3 +2
2,700 4 +2
6,500 5 +2
14,000 6 +3
23,000 7 +3
34,000 8 +3
48,000 9 +3
64,000 10 +3
85,000 11 +4
100,000 12 +4
120,000 13 +4
140,000 14 +4
165,000 15 +4
195,000 16 +5
225,000 17 +5
265,000 18 +5
305,000 19 +5
355,000 20 +5

Spell Points Per Level

Level Points
1 2
2 4
3 6
4 8
5 10
6 12
7 14
8 16
9 18
10 20
11 22
12 24
13 26
14 28
15 30
16 32
17 34
18 36
19 38
20 40

How Many Spells Per Level

Your character starts with a certain amount of spells and gains more per level. At level 1, you get to pick 4 spells: 2 Cantrips & 2 1st level spells. See the chart below to find out how many spells you know at your level.

Level Spells Known
1 4
2 6
3 8
4 10
5 12
6 14
7 16
8 18
9 20
10 22
11 24
12 26
13 28
14 30
15 32
16 34
17 36
18 38
19 40
20 42

Spell Components

  • V - Verbal: Verbal components require sound that can be heard by your target.
  • S - Somatic: Somatic components require a hand movement to perform the spell.
  • M - Material: Material components are spells that require items to use; they are consumed when casting the spell unless otherwise stated in the spell.
  • C - Channel: Channel spells have a cast time and a round timer. If a Bonus Action 5 round channel spell is cast, the caster cannot use another Bonus Action spell or the effects end, they can use their Bonus Action for features, abilities, and item interactions without ending the spell. They can also use Action, Reaction, and On Hit without interrupting the channel.
  • On Hit: On hit spells can be used when you land an attack roll. You can only activate one on hit at a time unless otherwise specified.
  • Upcasting: You can upcast your spell by using double the spell's cost. When you upcast, add the Damage / Upcast die to the roll again. Cantrips cost 2 spell point to upcast.

Choosing Spells

On spell selection, you choose the damage type, which cannot be changed until you complete a long rest. You can choose the same spell as a known spell, with a different element or otherworldly damage type.

Your character knows cantrips and 1st Tier Spells at level 1. As you progress in levels, you can learn spells from higher Tiers. Each level, you can replace 2 spells with different spells of your choice.

What is Upcasting?

You can upcast your spell by using double the spell's cost. When you upcast, add the Damage / Upcast die to the roll again. Cantrips cost 2 spell point to upcast.

What is a Spell Point Parlay?

A spell point parlay is a special action that allows the caster to use a roleplay spell example Light or Prestidigitation from DnD 5e. To perform a spell point parlay you must succeed on an Arcane skill check equal to 8 + PM + the spell's tier. On success, the spell works and you spend 2 spell points. On failure, you spend 2 spell points and forfeit the action. This can be a great way for a creative character to use magic to roleplay.

Spell List Example

Information

Click an option to see the content here.

Selected Spells

Cantrip

1st Tier

2nd Tier

3rd Tier

4th Tier

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