Colossus Titan

Colossus Titans, trained to be frontline defenders against threats, offer players a potent choice with their durability and combat skills. Players are intrigued by their role as proactive protectors, using their strength and instinct to safeguard settlements. Originating from aimless wandering, these warriors stand as formidable weapons even without traditional gear, adding depth to their character dynamics.


Recruited by specialized military orders, Colossus Titans were conditioned to unleash their full potential, proving successful in clearing dangerous territories for settlement. Some Titans transitioned into freelance hunters, showcasing diverse paths. Their bonds with establishments for intel and resupply, involvement in artifact recovery, and proactive threat neutralization make them engaging choices for players seeking strategic and social dimensions in their gameplay.

Colossus Titan Features By Level

Mountainous Resilience

At 1st level, You gain a +5 to unarmored AC. In addition, you reduce Bludgeoning, Slashing, and Piercing, damage by your proficiency modifier.


Your unarmed strikes deal CON + Your Titan Level bludgeoning damage. When determining critical strikes for your unarmed strikes double both the base damage and your CON modifier. Then roll for any additional on hit affects as normal. Your unarmed strikes count as melee weapons for the purposes of spells.

Imposing Figure

At 3rd level, Enemies within 10 feet of you have disadvantage on saving throws against feared or frightened effects.

Hardened Skin

At 7th level, When you are hit by an attack roll you deal Sonic damage to the attacker equal to your armor class.

Tremor Step

At 9th level, If you move at least 30 feet and attack an enemy you knock all creatures within 20 feet of the creature prone. In addition, you can make one additional unarmed strike on a prone creature within range once per round.

Shockwave

At 12th level, When you move at least 10 feet straight towards a target and then hit it with a melee attack on the same turn, the ground trembles. Each creature within 15 feet of the target must succeed on a Reflex saving throw or be knocked prone.

Boulder's Momentum

At 14th level, When you move in a straight line for at least 10 feet and then make a melee attack, add a bonus to the attack's damage roll equal to the number of feet you moved divided by 2.

Unbreakable

At 17th level, If you do not move on your turn, gain a bonus to all saving throws equal to your Constitution modifier until the start of your turn.

One With The Mountain

At 19th level, If an attack roll doesn't beat your AC by more than your Constitution Modifier you only take half damage.


When in mountain terrain you are invisible. In addition, you have advantage on all attack rolls in this terrain.๏ปฟ

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