Shifter

Shifter is a class blessed by the goddess of the moon, granting them the power to shapeshift into various forms. This unique ability allows them to adapt to different combat situations, providing both offensive and defensive capabilities. Shifters can transform to enhance their strength, agility, and resilience, making them a versatile addition to any adventuring party.


Playing a Shifter offers a good mix of tank and damage roles, perfect for those who enjoy being at the forefront of battle. Their ability to shapeshift allows them to quickly adapt to the needs of their team, whether it's absorbing damage or dealing powerful strikes. If you seek a dynamic and versatile character with the blessing of lunar magic, the Shifter is an ideal choice.

Shifter Class Features
Class Features
1 - Moonshifter
At 1st level, you gain 60 feet of Darkvision that allows you to see in both magical and non-magical darkness. You gain a +5 to unarmored AC. In addition, you reduce Bludgeoning, Slashing, and Piercing, damage by your proficiency modifier. This bonus increases by 3 each tier.

In addition, you gain 2 shift points per level. You can spend a shift point to gain +2 to all saving throws, attack rolls, skill checks, and double your Darkvision. Your transformation lasts a number of rounds equal to (PM) + your Constitution modifier (Minimum of 1). You can double this duration by taking 1 level of exhaustion.
2 - Lunar Aspect
At 2nd level, while shifted your attacks and spells deal additional damage equal to your Shifter level.
4 - ASI or Feat
At 4th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
5 - ASI or Skill
At 5th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Skill Increase: Gain proficiency or increase your proficiency level in 3 skills.
6 - Predatory Instincts
At 6th level, You do not take damage when you succeed on a saving throw. In addition, you can spend 1 shift point to automatically succeed on a saving throw. When you spend shift points while in darkness, your bonus is doubled.
8 - Intimidating Presence
At 8th level, while shifted, your attacks and spells daze affected creatures.
10 - ASI or Feat
At 10th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
11 - Placeholder
At 11th level, Placeholder.
13 - Placeholder
At 13th level, Placeholder.
15 - ASI or Feat
At 15th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
16 - Placeholder
At 16th level, Placeholder.
18 - ASI or Feat
At 18th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
20 - Master of Shifting
At 20th level, You can use spell points as shifting points.
Shifter Stats

Shifter Stats

Health

12 + 8 Per LVL

Saving Throws

Fortitude

Weapons

All weapons

Spell Focus

All Weapons

Spell List

Choose Any

SM

CHA (CHA, INT, or WIS)

SD

8 + PM + SM

FM

DEX or STR

FD

8 + PM + FM

Skills

12 Skill levels, and 1 feat per tier, equal to your highest class tier.

Armor

Accessories no armor bonus

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