Void Shifters are beings who have mastered the enigmatic energies of the Void, allowing them to phase in and out of reality. They use this ability to become intangible, teleport short distances, and manipulate the Void to shield or harm.
Players will enjoy Void Shifters for their unique mechanics and versatility. Their powers offer a dynamic playstyle, allowing for swift mobility, tactical advantages in combat, and intriguing role-playing opportunities with their mysterious connection to the Void.
At 1st level, You forge a symbiotic bond with a small or tiny void creature, capable of changing its form to suit your needs. This creature phases out of existence before taking damage and does not have a stat block. It has a movement speed of 30 feet, cannot retrieve items, and becomes blind when more than 120 feet away from you. This void familiar aids you in various ways, providing unique benefits.
Void Familiar Abilities:
On your turn, your void familiar can take one of the following actions:
Shifting Aid: The familiar can shapeshift to provide advantage on an attack roll to you or an ally you can see.
Skillful Shift: The familiar can change its form to grant advantage on a skill check.
Shadow Shield: The familiar can transform to grant you temporary hit points equal to (PM)d8 + SM.
Arcane Conduit: You can cast spells from the familiar's position.
At 3rd level, (Recharge 3-6) As a bonus action, you can teleport up to 15 feet to an unoccupied space you can see. Your next attack deals additional Cosmic damage equal to your Shifter level..
The distance you can teleport increases by 15 feet per tier.
At 7th level, As a reaction you can create an void barrier to protect you and an ally within 60 feet. You and your ally have a (PM) bonus to AC, including against the triggering attack, and the creature has Immunity to Dark damage until the start of your next turn,
At 9th level, You have a flying, swimming, and climbing speed equal to your walking speed. On your turn, you can create a Voidgate within 15 feet of you that allows creatures who enter to move up to 120 feet to a point you can see within range. The gate closes at the start of your turn leaving any creatures behind allowing you to open a new gate at the start of your turn.
The gate distance increases by 120 feet each tier.
At 12th level, Placeholder
At 14th level, Placeholder
At 17th level, Placeholder
At 19th level, Placeholder