Revived Evoker

Revived Evokers are mage warriors resurrected by dragon magic, combining the might of draconic power with the eerie strength of the undead. These formidable fighters harness the elemental fury of dragons, casting destructive spells while wielding martial prowess. As beings brought back from the dead, they possess unique abilities linked to their undead nature, making them resilient and relentless in battle.


Players who enjoy the blend of magic and martial combat will find the Revived Evoker compelling. Their connection to dragons provides potent spellcasting, while their undead origin grants them intriguing abilities and resilience. This unique combination offers a rich and dynamic gameplay experience, perfect for those seeking a powerful and versatile character.

Revived Evoker Features By Level

Curse of the Undying

1st Level Feature

Your connection to death gives you the following benefits:


  • You are immune to poisoned and poison damage.
  • You have (PM) exhaustion points. These can be used on yourself or an ally you can see within 60 feet of you when they take a level of exhaustion.
  • You don't need to eat, drink, or breathe.
  • You don't need to sleep. When you take a long rest, you must spend at least four hours in an inactive, motionless state, rather than sleeping. In this state, you remain semiconscious, and you can hear and see as normal.
  • When you cast a spell that targets one creature or hit a creature with an attack roll, you can spend a number of (PM - 1) spell points up to your SM to deal an additional Ethereal damage die per point spent.

Wither

3rd Level Feature

Your attacks and spells mark the target with a curse, until the start of your next turn their attacks deal (PM) less damage. You can spend a number of spell points up to your spellcasting modifier to reduce their damage by (PM) per point spent.


This feature can reduce damage to 0.

Hollow Dragon's Blessing

7th Level Feature

When you cast a spell the hollow dragon blesses you with protection. You gain 1 level of resistance to Otherworldly damage.

Spirit Assistance

9th Level Feature

When you hit a creature with an attack roll or spell, you can choose a second creature within 60 feet of the affected creature. They must make a Cognitive saving throw against your Spellcasting DC or take Ethereal damage equal to (PM)d10 roll and you regain 4 spell points.

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12th Level Feature

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14th Level Feature

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17th Level Feature

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19th Level Feature

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