Rogue

Rogue excel in dealing high damage through their precision and cunning. Specializing in stealth and surprise, Rogues strike critical blows more often than other classes, making them lethal in combat. Their skills in agility and dexterity allow them to navigate through challenges and enemies with ease, always finding the most vulnerable spots to exploit.


Playing a Rogue offers a dynamic and thrilling experience. Rogues are highly skilled, capable of handling a variety of tasks from picking locks to disarming traps. Their ability to perform critical strikes more frequently ensures that they remain a constant threat on the battlefield. If you enjoy a high-damage, versatile character that thrives on cunning and skill, the Rogue is the perfect choice.

Rogue Class Features
Class Features
1 - Reliable Talent
At 1st level, Increase die count by 1 for simple weapon attack rolls and skill checks. Your weapon and unarmed critical strikes deal 1 additional damage die when behind your target. Increasing die count by 1 lets you roll 4d6 instead of 3d6 and keep the highest 3 for advantage and normal rolls. You roll 4d6 instead of 3d6 and keep the lowest 3 on disadvantage.
2 - Always Alert
At 2nd level, Your can add your SM to all saving throws. You gain the sneak attack cantrip, which can be used as an action and reaction for you when using a simple weapon.
4 - ASI or Feat
At 4th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
5 - ASI or Skill
At 5th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Skill Increase: Gain proficiency or increase your proficiency level in 3 skills.
6 - Backstab
At 6th level, Your simple weapon attacks while behind your target deal an additional 5 x (PM) bonus damage. This bonus damage doubles when you critically strike. In addition, if you were invisible before the attack it is a crit dealing half of the critical damage even if you do not critically strike.
8 - Vigilant Instincts
At 8th level, Always on the lookout for danger, you gain the following benefits:
  • You can't be surprised while you are conscious.
  • You gain a bonus to initiative equal to your SM.
  • You gain expertise in Stealth & Trickery.
  • You ignore 2 levels of resistance when making weapon attacks.
10 - ASI or Feat
At 10th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
11 - Brutal Critical
At 11th level, You can now critically strike on 5 and 6 for attacks.
13 - Able
At 13th level, You gain 8 additional ability score points.
15 - ASI or Feat
At 15th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
16 - Brutal Critical
At 16th level, You can now critically strike on 4, 5, and 6 for attacks.
18 - ASI or Feat
At 18th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
20 - Assasin's Comfort
At 20th level, While behind your target you reduce damage taken by an amount equal to your last backstab damage amount. In addition, you when you land an attack, you are invisible until you attack, cast a spell, or the start of your next turn.
Rogue Stats

Rogue Stats

Health

6 + 4 Per LVL

Saving Throws

Reflex

Weapons

Simple, Ranged Weapons

Spell Focus

Simple, Ranged Weapons

Spell List

Martial

SM

INT (CHA, INT, or WIS)

SD

8 + PM + SM

FM

DEX or STR

FD

8 + PM + FM

Skills

12 Skill levels, and 1 feat per tier, equal to your highest class tier.

Armor

Boots, Robes, Light, Ring, Cloak

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