Psionic Mutants result from ancient experiments merging psionic essence with human potential. They wield extraordinary abilities like telepathic communication and psychic attacks, excelling in combat and diplomacy with both mental and physical prowess.
Players will enjoy Psionic Mutants for their unique blend of mental and physical abilities. Their powers offer a dynamic playstyle, allowing for commanding battlefield presence and insightful social interactions.
1st Level Feature
You gain the ability to telepathically communicate with any creature you can see within 120 feet. You don't need to share a language with the creature, but it must understand at least one language.
When you cast a spell that deals damage, you can change its damage type to Psychic. In addition, you can ignore Verbal and Somatic components.
3rd Level Feature
Your spells and attacks deal additional Psychic damage equal to your Mutant level.
As a bonus action, you can move a creature a number of feet equal to 5 times your SM. If they are moved into another creature or object they take damage equal to your SM. Large or bigger creatures are moved half the distance rounded down.
The movement is increased by 5 feet per tier.
7th Level Feature
You gain Immunity to Psychic damage. When you succeed on any saving throw, you regain (PM) spell point.
9th Level Feature
All allies within a 30 ft radius of you gain a bonus to Cognitive saving throws equal to your Spellcasting Modifier.
12th Level Feature
When you are subjected to an effect that allows you to make a saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
14th Level Feature
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17th Level Feature
You can levitate at will.
Levitate: You rise vertically, up to 30 feet. You can also lift a number of creatures equal to your Spellcasting Modifier that you can see. Unwilling creatures, must succeed on a Fortitude saving throw against your Spellcasting DC.
As an action, you can move levitated creatures up to 60 feet towards or away from you.
19th Level Feature
(Recharge 6) As a reaction, you can reroute a spell or feature to another creature you can see within 240 feet of you. The creature must succeed on a Cognitive saving throw against your Spellcasting DC or you choose the target of the effect.