Phaser Mutants have the extraordinary ability to phase through walls and obstacles, making them unparalleled in mobility and infiltration. Their unique power allows them to bypass physical barriers and evade attacks with ease, adding a strategic layer to their combat and exploration tactics.
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Players will enjoy the tactical advantages Phaser Mutants offer, such as sneaking past defenses or repositioning during battles. This subclass appeals to those who like creative problem-solving and outmaneuvering opponents, offering a dynamic and versatile gameplay experience.
1st Level Feature
Your weapons and spells can hit targets in both the Material and Ethereal Planes. When you hit a creature on the Ethereal plane, you grant your allies temporary vision of it until the start of your next turn.
You can see into the Ethereal Plane within 60 feet, allowing you to perceive hidden or invisible creatures.
3rd Level Feature
At 3rd level, as a bonus action, you can shift into the Ethereal Plane. Until the start of your next turn, you can move through creatures and objects as if they were difficult terrain.
You can freely attack from the Ethereal Plane without additional action economy. While in the Ethereal Plane, you gain Resistance to all non-Otherworldly damage.
You cannot move through Aragonium.
7th Level Feature
You empower your attacks and spells, dealing additional Force damage equal to your Mutant level.
9th Level Feature
As a reaction, when you take damage, you can shift out of phase, make a Reflex saving throw, on success you take no damage or effects from the hit, on failure you take half of the damage and any other effects.
12th Level Feature
You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal you use your action to change planes.
During this time, you can move in any direction. If you move up or down, every foot of movement costs an extra foot. You can see and hear the plane you originated from, but everything there looks gray, and you can’t see anything more than 60 feet away.
While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane. Creatures that aren’t on the Ethereal Plane can’t perceive you and can’t interact with you, unless a special ability or magic has given them the ability to do so.
You ignore all objects and effects that aren’t on the Ethereal Plane, allowing you to move through objects you perceive on the plane you originated from. When this feature ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take Force damage equal to twice the number of feet you are moved.
14th Level Feature
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17th Level Feature
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19th Level Feature
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