Fey Mages are spellcasters who draw their power from the mystical energies of the Feywild. They command nature and illusion magic, weaving enchanting spells that can charm and deceive enemies or call forth the forces of nature to aid them in battle.
Players will enjoy Fey Mages for their enchanting and versatile abilities. Their magic allows for creative problem-solving, strategic battlefield control, and captivating storytelling, making them a compelling choice for those who love both power and finesse.
At 1st level, You can add your Charisma modifier to Wisdom skill checks, and your Wisdom modifier to Charisma skill checks.
You are immune to being charmed, feared, and frightened, and spells and other magical effects can’t put you to sleep.
At 3rd level, when you cast a spell that deals damage, you also summon a giant plant in that area dealing additional damage equal to your mage level.
Damaged enemies must succeed on a Reflex saving throw against your Spellcasting DC. Creatures that failed the saving throw are now rooted.
At 7th level, When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see, reappearing in an invisible state. Make an Arcane skill check equal to the damage taken. If you succeed you take no damage.
You remain invisible until the start of your next turn or until you attack or cast a spell.
At 9th level, As an action, you can attempt to charm a humanoid you can see within 60 feet. The target must succeed on a Fortitude saving throw (DC = 8 + PM + your Charisma modifier) or be charmed by you for 3 rounds.
While charmed in this way, the creature regards you as a friendly acquaintance. The effect ends early if you or your companions do anything harmful to it.
At 12th level, As an action, you can attempt to charm a Monster you can see within 60 feet. The target must succeed on a Fortitude saving throw (DC = 8 + PM + your Charisma modifier) or be charmed by you for 3 rounds.
While charmed in this way, the creature regards you as a friendly acquaintance. The effect ends early if you or your companions do anything harmful to it.
At 14th level, Placeholder
At 17th level, Placeholder
At 19th level, Placeholder