Mutant

Mutants possess extraordinary abilities borne from their exposure to the Breaches. Their powers make them both valuable protectors and feared outcasts within the communities that skirt these arcane frontiers.๏ปฟ


Revered for their strength yet ostracized for their otherness, mutants often live on the fringes of society. In towns near the Breaches, they are paradoxically seen as both guardians and pariahs, sought for their formidable powers yet shunned due to their alien nature. Despite facing persecution and isolation, mutants find solidarity with one another, creating secretive enclaves and networks where they can thrive away from prejudiced eyes. This blend of heroic sacrifice and community, woven into the lore of mutants, offers a rich, compelling narrative for players seeking a class with depth, power, and a touch of tragic mystique.

Bard Class Features
Class Features
1 - Genetic Mutation
At 1st level, You gain proficiency in all saving throws. Additionally, you gain advantage on any saving throws made to resist poisons, diseases, and other harmful effects that target your body.
2 - Enhanced Toughness
At 2nd level, You reduced damage taken equal to your proficiency modifier. In addition, you gain a bonus to saving throws equal to your FM. (Minimum of 1).
4 - ASI or Feat
At 4th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
5 - ASI or Skill
At 5th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Skill Increase: Gain proficiency or increase your proficiency level in 3 skills.
6 - Heroic Stature
At 6th level, You gain 2 levels of proficiency in Composure skill checks. In addition, when you roll a saving throw you can roll an additional d6 and add it to the number rolled.
8 - Determination
At 8th level, When you fail a saving throw, you can choose to reroll it and must take the new roll. Any advantage or disadvantage still apply to this roll.
10 - ASI or Feat
At 10th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
11 - Placeholder
At 11th level, Placeholder
13 - Placeholder
At 13th level, Placeholder
15 - ASI or Feat
At 15th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
16 - Placeholder
At 16th level, Placeholder
18 - ASI or Feat
At 18th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
20 - Unbreakable
At 20th level, You are immune crowd control, except Exhaustion.
Mutant Stats

Mutant Stats

Health

10 + 6 Per LVL

Saving Throws

Fortitude

Weapons

All Weapons

Spell Focus

All Weapons

Spell List

Arcane

SM

CHA (CHA, INT, or WIS)

SD

8 + PM + SM

FM

DEX or STR

FD

8 + PM + FM

Skills

12 Skill levels, and 1 feat per tier, equal to your highest class tier.

Armor

All Armor & Accessories

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