Juggernaut Titans, revered for their unmatched might and enduring spirit, entice players with their commanding presence and resilience, embodying the saga of solidarity with the land. Originating from Alavir's primordial essence, these beings fuse stone's sturdiness and the storm's fury, standing as vanguards against chaos and guardians of peace, forging deep bonds with the creatures of Nargolthrak.
๏ปฟTheir role as protectors in times of war and peace, alongside their profound understanding of strength and honor, adds depth to their immersive narrative in the realm of Alavir.
At 1st level, Use Strength instead of Constitution to calculate your health and unarmored Armor Class. While wearing heavy or no armor, your melee attacks deal additional damage equal to your Titan level.
At 3rd level, When you run past a through a creature's space but do not end your turn within 5 feet of them, the creature must make a Reflex saving throw against your Fighting DC.
๏ปฟOn failure, you deal (PM)d4 + STR Force damage to them and they are knocked prone. Your movement speed cannot be reduced by any means and you're immune to the prone condition.
Your damage die increases to d6 in tier 2, d8 in tier 3, and d12 in tier 4.
At 7th level, When you are reduced to 0 hit points, make an Might skill check equal to 8 + (PM) + Your Level, if you succeed, you do not take 1 level of exhaustion.
At 9th level, Your critical strikes reduce the creature's armor class by an amount equal to your Strength Modifier.
At 12th level, Add your Titan's Toughness damage to your Unstoppable Force.
At 14th level, Your strikes automatically destroy non magical structures. In addition, you can throw creatures you attack a distance equal to 10 times your Strength Modifier, dealing 1d8 per 10 feet thrown + STR. Allies do not take damage from being thrown, however, an ally can make an attack on a creature instead of you dealing the damage equal to their attack plus 1d8 per 10 feet thrown.
At 17th level, When you succeed on a saving throw you gain 1 spell point. In addition, you can use 4 spell points to add (PM)d8 additional damage to a melee attack and end a creature's concentration.
At 19th level, Your critical strikes stun your target doubling the damage taken from Demolishing Strikes. In addition, when you throw a target you can make on additional attack on a creature within 5 feet of you.