Valkyrie Guardian are esteemed warriors blessed by gods. Their alliance with celestial Aetherwings enhances their divine abilities through a sacred ceremony, strengthening their senses and magic precision.
Players will enjoy Valkyrie Guardians for their quests and battles of light versus darkness. Join their legendary ranks to safeguard messengers and honor Alavir in the Crusaders realm.
At 1st level, Your AC can't be less than 8 + PM + CHA regardless of what kind of armor or accessories you're wearing. In addition, if you have at least 16 Charisma, you and allies within 10 feet of you reduce Bludgeoning Slashing and Piercing damage by your proficiency modifier.
The feature’s minimum AC increases by 3 each tier.
At 3rd level, You have 3 levels of resistance to radiant damage.
When you hit a creature with an attack, your allies attacks deal additional radiant damage equal to your Charisma modifier plus your Valkyrie level, healing them for the half of the amount rounded up.
The healing from this feature is calculated after resistances.
At 7th level, when you heal a creature, they reduce all damage taken equal to (PM) until the start of your next turn.
At 9th level, you and all allies within 10 feet of you gain a bonus to saving throws equal to your Charisma modifier.
Choose an ally to bond with when you finish a long rest. You and the chosen ally gain +1 to all rolls and armor class if you are within 10 feet of each other.
At 12th level, when you hit a creature with an attack, choose one ally within 60 feet of you, they gain a bonus to their next attack roll equal to your Charisma modifier.
At 14th level, your walking speed increases by 15 feet.
As a bonus action, you or a creature you touch have a flying speed equal to your walking speed and can use the dash, dodge, or disengage action as a bonus action for 3 rounds. Falling gracefully to the ground when the flight ends.
At 17th level, you and all allies within 10 feet of you have advantage on saving throws against spells and monster effects. Attacks on you have disadvantage.
At 19th level, You can revive one ally who has died within the last 5 rounds, they are revived with 6 points of exhaustion and you can only use this feature once per long rest.