Cleric

Cleric use divinity magic granted by sources such as a patron, god, or medicine. The Cleric class divinity magic turns the tide of battle, cures ailments, and shields allies, showcasing their divine favor and might.


Cleric shines in both spellcasting and weapon wielding. As natural leaders and protectors, clerics often serve as the moral compass and spiritual guide of their group. Due to the range of divine spells, they can defeat enemies with holy wrath or provide critical healing. If you seek a role blending divine magic, martial prowess, and unwavering faith, the cleric is your ideal choice.

Cleric Class Features
Class Features
Tier 1 (Levels 1-5)
Tier 2 (Levels 6-10)
Tier 3 (Levels 11-15)
Tier 4 (Levels 16-20)
1 - Otherworldly Blessings
At 1st level, You can see in both magical and non-magical darkness within 120 feet of you as if it were bright light. Your attacks and spells gain bonus Radiant damage or healing equal to your Cleric level.
2 - Divine Invocation
At 2nd level, Choose 2 Divine Invocations.
4 - ASI or Feat
At 4th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
5 - ASI or Skill
At 5th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Skill Increase: Gain proficiency or increase your proficiency level in 3 skills.
6 - Divine Presence
At 6th level, Choose 2 Divine Invocations. In addition, You have advantage on Charisma skill checks that you are at least proficient in.
8 - Sanctuary of Light
At 8th level, As an action, you can create a 20-foot radius zone of divine light centered on a point you can see within 120 feet of you. Allies within the zone gain advantage on saving throws, and enemies take radiant damage equal to (SM)d4 + SM at the start of each of their turns. This lasts for 10 rounds and requires channeling.
10 - ASI or Feat
At 10th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
11 - Placeholder
At 11th level, Placeholder.
13 - Placeholder
At 13th level, Placeholder.
15 - ASI or Feat
At 15th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
16 - Placeholder
At 16th level, Placeholder.
18 - ASI or Feat
At 18th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
20 - Placeholder
At 20th level, Placeholder.
Cleric Stats

Cleric Stats

Health

8 + 5 Per LVL

Saving Throws

Cognitive

Weapons

Simple, Gun, Ranged, and Caster

Spell Focus

Simple, Gun, Ranged, and Caster

Spell List

Support

SM

WIS (CHA, INT, or WIS)

SD

8 + PM + SM

FM

DEX or STR

FD

8 + PM + FM

Skills

12 Skill levels, and 1 feat per tier, equal to your highest class tier.

Armor

All Armor & Accessories

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