Evoker

Evokers have deep connections to draconic magic. Emerging from the secluded Dragonspire Mountains, Evokers are either scholars who have deciphered ancient draconic texts or individuals born with the rare gift of dragon blood. Evoker magic is steeped in the mystique and power of dragons, making them formidable and awe-inspiring.


Evoker offers a unique blend of martial prowess and arcane mastery. Evoker characters engage in close combat with the ferocity of a dragon and cast powerful spells to control the battlefield. The Evoker's connection to dragon magic enhances combat skills and provides a deep bond with these majestic creatures, granting strategic advantages. If you seek a character that combines raw power and ancient magic, the Evoker is your perfect choice.

Evoker
Evoker Class Features
Class Features
1 - Protection of the Dragon
At 1st level, You enhance an arcane focus with dragon magic granting you an additional 2 health per level and a (PM) bonus to AC.
2 - Draconic Pet
At 2nd level, you have a pet pseudodragon that assists you in combat. When you cast a spell of while within 15ft of an enemy or make a melee weapon attack the pseudodragon attacks an enemy in range dealing damage equal to your Evoker level.
4 - ASI or Feat
At 4th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
5 - ASI or Skill
At 5th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Skill Increase: Gain proficiency or increase your proficiency level in 3 skills.
6 - Quicken Spell
At 6th level, When you use your action to cast a spell, you can use 3 times the spells level spell points to cast it again on the same target or area.
8 - Last Stand
At 8th level, When you are reduced to 0 hit points, you gain +5 to AC, saving throws, skill checks, attack and damage rolls until the end of your next turn.
10 - ASI or Feat
At 10th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
11 - Draconic Flight
At 11th level, You gain a flying speed equal to your walking speed.
13 - Might of the Dragon
At 13th level, Your Strength score and Spellcasting score are equal to whichever is higher.
15 - ASI or Feat
At 15th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
16 - Placeholder
At 16th level, Placeholder
18 - ASI or Feat
At 18th level, you can choose between the following options:
  • Ability Score Increase: Increase an ability score by 2, or two ability scores by 1.
  • Feat: Choose one feat from the list of feats.
20 - Luck of the Dragon
At 20th level, you can automatically succeed on a skill check, saving throw, or attack roll. Any effects of a spell that would happen on successful save are nullified. You can do this up to 3 times per long rest.
Evoker Stats

Evoker Stats

Health

10 + 6 Per LVL

Saving Throws

Fortitude

Weapons

All Weapons

Spell Focus

All Weapons

Spell List

Arcane

SM

CHA (CHA, INT, or WIS)

SD

8 + PM + SM

FM

DEX or STR

FD

8 + PM + FM

Skills

12 Skill levels, and 1 feat per tier, equal to your highest class tier.

Armor

All Armor & Accessories

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