Proficiency Modifier (PM): +2
Character Info Form
Background Feats Dropdown

Saving Throws & Skills

A teal background means you have proficiency in a saving throw, white mans you don't.


For proficiency you can click a circle next to a skill multiple times, the outer layer means 1/2 proficiency, full circle is proficiency, circle plus outer is expertise, and an empty circle means no proficiency.


For saving throws you can only be proficient or not proficient, they are calculated as follows:
Fortitude Saving Throw: 2 + CON + CHA * .5
Reflex Saving Throw: 2 + STR + DEX * .5
Cognitive Saving Throw: 2 + INT + WIS * .5

0

No exhaustion

Fighting DC Modifier: STR or DEX
Fighting DC:
Spellcasting DC Modifier: CHA, INT, or WIS
Spellcasting DC:
Strength Skills
Strength Modifier: -3
Athletics
0
Grapple
0
Hauling
0
Intimidation
0
Might
0
Shove
0
Taming
0
Dexterity Skills
Dexterity Modifier: +0
Agility
0
Balancing
0
Catching
0
Crafting
0
Precision
0
Stealth
0
Trickery
0
Constitution Skills
Constitution Modifier: +0
Concentration
0
Composure
0
Endurance
0
Patience
0
Sanity
0
Starvation
0
Vitality
0
Intelligence Skills
Intelligence Modifier: -3
Analysis
0
Forgery
0
Investigation
0
Medicine
0
Memory
0
Science
0
Technology
0
Wisdom Skills
Wisdom Modifier: +0
Arcane
0
Awareness
0
Cooking
0
Insight
0
Monster Knowledge
0
Nature
0
Tracking
0
Charisma Skills
Charisma Modifier: +0
Conviction
0
Diplomacy
0
Deception
0
Etiquette
0
Flattery
0
Impersonation
0
Showmanship
0

Select Your Spells

Drag and Drop or double click spells, double click to remove them. At level 1 you know 4 spells 2 Cantrips and 2 1st Tier spells.
At 3rd level you know 8 spells, you gain 2 additional known spells every 2 levels after.
You gain access to higher tier spells when you gain levels. For more information about spells click your section. (
Arcane) (Support) (Martial)

Spell List Example

Information

Click an option to see the content here.

Selected Spells

Cantrip

1st Tier

2nd Tier

3rd Tier

4th Tier

Attack & Damage Dice Roller

Enter the name of your attack.
Attack roll number will be the modifier + PM, additional mods would be anything beyond that.
Increase die count, example Rogue gains 1 additional attack roll die.

Additional Notes

Notes App
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