Druid Duelists are the embodiment of nature’s raw, untamed fury, blending the brutal strength of ancient warriors with the relentless endurance of a beast. Drawing inspiration from both savage barbarians and fearless gladiators, these warriors channel the power of the wild to become unstoppable forces on the battlefield.
Whether charging through dense forests or battling in the thick of a siege, Druid Duelists wield their weapons with primal strength, using brute force and unbreakable resolve to overwhelm their foes. Their connection to nature's ferocity empowers them to strike with the fury of a beast, their attacks as powerful as a roaring avalanche or a crushing landslide.
1st Level Feature
At the start of your turn, roll a recharge die you gain a bonus to attack damage rolls equal to the number rolled. In addition, your recharge rolls are reduced by 1. Example a recharge 6 is now a 5-6.
Roll an additional recharge die each tier.
3rd Level Feature
(Recharge 5-6) When you make an attack you can heal for half the damage dealt.
7th Level Feature
(Recharge 4-6) When you land an attack you can make an additional attack.
(Recharge 6) If you are reduced to 0 hit points but not killed outright you regain 25% of your life and do not gain a level of exhaustion.
9th Level Feature
(Recharge 5-6) When you land an attack on a creature, you can reduce the damage they deal by half until the start of your next turn.
12th Level Feature
At the start of your turn, gain a number of temporary hit points equal to your (PM)d6 + your Constitution modifier.
14th Level Feature
You gain a flying speed equal to your walking speed, and expertise in Awareness skill checks.
17th Level Feature
You have a blindsight range of 360 feet. You must be able to hear the target to use this feature.
19th Level Feature
Your body adapts to your environment. You take half damage from lair effects and traps. You can reroll your Strength of the Bear die and keep the highest 4 numbers, the total is doubled.