Adept
3/4/5 - Adepts calm the flow of battle, stunning all enemies for 1/2/4 seconds at the start of combat.
Brawler
2/4/6/8 - Your team gains 10%/20%/30%/50% additional HP, and Brawlers gain an additional 50%.
Bulwark
2/4/6 - Your team gains 10/30/50 armor.
Coven
Once your team loses 50% of their health, Vladimir is summoned, slamming into the largest cluster of enemies and knocking them up. The stronger the synergy, the stronger Vladimir becomes, gaining increased stats and abilities.
Bronze (3 Cultists):
Tyrant Vladimir
Gold (6 Cultists):
Demon Lord Vladimir
Diamond (9 Cultists):
Supreme Overlord Vladimir
Enchanter
2/4/6 - Allies heal for 15%/20%/35% of all ability damage they deal.
Sorcerer
2/4/6/8 - Your units gain 10/40/70/100 ability power.
Marksman
2/4/6 - Your team gains 10%/20%/30% attack damage.
Mystic
2/4/6 - Your team gains 10/30/50 magic resistance.
Preserver
3/4/5/6 - Your team heals for 1%/2%/4%/6% of their max life and mana every 3 seconds.
Scholar
2/4/6 - Your team gains 2/3/5 mana per attack. At 6 Scholars, they also gain 20% ability power and heal the lowest-health ally for 20% of the damage dealt.
Spiritblade
3/5/7 - Your team gains 10%/15%/25% omnivamp, healing for a portion of all damage dealt.
Void
3/5/7 - Your team ignores 10%/20%/30% of the enemy’s armor and magic resistance.