Arborians emerge as remarkable guardians born from the harmonious melding of trees, ents, and pinecones, blessed with the essence of nature itself. These beings, shaped by the spirits of the forest in the world's youth, possess an innate connection with their woodland homes, drawing sustenance and wisdom from the rich soil, gentle breezes, and dappled sunlight that filters through the canopy.
Majestic and wise, Arborians have the ability to shape-shift between towering trees, mighty ents, and inconspicuous pinecones, utilizing their forms to defend nature's delicate balance against encroaching threats. Their symbiotic relationship with the forest grants them enhanced regenerative abilities and a mastery of plant-based magic. Driven by an unwavering desire for harmony, they journey beyond their enchanted borders to forge alliances, offering their wisdom and strength to those who share their reverence for nature, and standing as stalwart champions against the forces of destruction in the realm of Crusaders.
You gain 2 levels of proficiency in Nature and Vitality skill checks.
You gain a +3 to unarmored AC.
The feature’s Armor increases by 3 each tier.
You are a Plant. When a creature hits you with a melee attack, they take (PM) damage.
As an action, you can slam the ground, affecting all creatures within your choice of a 15-foot cone, 30-foot line, or 10-foot radius. Affected creatures must succeed on a Reflex saving throw against your Fighting DC or take damage equal to your unarmed strike and become rooted (restrained).