Bugbears, are a race as mysterious as the depths of the ancient Grendelwood they call home. Born from the celestial essence of the Ursoc, they embody the untamed spirit of the wild, blending beast and spirit into a formidable presence that roams the shadowed groves.
The Bugbears' connection to the Grendelwood runs deep, binding them to the land in a sacred pact known as the Pact of the Thicket. They see themselves not as rulers, but as kin to the towering trees and murmuring streams, their destinies intertwined with the ebb and flow of the forest's eternal rhythm.
Throughout the ages, the Bugbears have stood as guardians against the encroaching darkness, their tales etched into the very heartwood of ancient trees. They have fought epic battles, forged alliances, and delved into the wisdom of the woods, understanding that true strength lies in the harmony of the natural world.
In the quiet depths of the Grendelwood, the Bugbears endure as a testament to the enduring spirit of their forest home. Their story is one of resilience, unity, and the unbreakable bonds that tie them to their whispering realm, beckoning adventurers to join them on their journey through the shadows of legend.
You gain 2 levels of proficiency in Stealth and Might skill checks.
When you have advantage on an attack roll, you can choose to take a 2 x (PM) penalty to the attack roll. If the attack hits, you add 5 x (PM) to the attack's damage.
You can see normally in darkness, both magical and nonmagical, to a distance of 60 feet as if it were bright light.
When an allied creature is attacked within 5 feet of you, you can use your reaction to take the attack instead and make a melee attack on the attacker.