In the enchanted forests of Sylvangrove, the ancient race of elves thrives, their ethereal beauty and unmatched agility a testament to their origins. Born from the convergence of magic and nature, the elves were crafted by forest spirits as guardians of Sylvangrove, entrusted with preserving its ancient wisdom and maintaining the delicate balance of the realm. With an innate connection to the natural world, elves form unbreakable bonds with creatures and plants, communicating effortlessly with woodland denizens and shaping foliage to their will.
Throughout history, the elves of Sylvangrove have stood as steadfast protectors against encroaching darkness, facing threats from marauding armies and dark sorcery with courage and resilience. Renowned for their skill with bows, elves navigate the dense foliage with grace, their keen eyesight spotting even the faintest disturbances. Legends tell of heroic elf warriors who defend their realm, embodying virtues of courage and wisdom. As new threats arise, the elves rise once again, drawing upon ancestral powers to safeguard their enchanted forests from any who would disturb their harmony.
You gain 2 levels of proficiency in Sanity and Precision skill checks.
Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls. Add an additional 1 + (PM) to attack damage rolls while wielding a two handed weapon.
You are Fey. You can see in both magical and non magical darkness within 120 feet of you as if it were bright light and ignore reloading on bows. You gain +2 to Reflex saving throws. In addition, you gain a (PM) bonus to saving throws to avoid or end being feared or frightened.
As an action, you can make a powerful performance blessing a gust of wind with healing magic restoring (PM)d4 + SM hit points to yourself and all allies within 60 feet of you, this includes unconscious creatures.