Goblin

Size

Medium

Movement

30

Stats

2 Dexterity 2 Intelligence

Languages

Common, Goblin

In the heart of the Feywild lies the Labyrinth of the Goblin King, a mysterious realm where the destinies of mortal children are forever altered. Drawn by an irresistible call to adventure, these young souls willingly venture into its depths, unaware of the transformation awaiting them. Guided by their insatiable curiosity, they encounter the enigmatic Goblin King, who offers protection in exchange for their boundless creativity. Thus, the Goblins are born, their human origins fading into the recesses of memory as they emerge from the labyrinth, bearing wiry frames, sharp teeth, and mischievous, glowing eyes.

Yet, despite their newfound agility and heightened senses, Goblins face a harsh reality beyond the confines of their labyrinthine home. Met with fear and prejudice due to their altered appearances and mischievous nature, many retreat to the safety of the Labyrinth, where they find solace among their kind. However, a brave few dare to defy their fate, driven by love for their families and a longing to reclaim their lost humanity.

For these courageous souls, the path is fraught with challenges as they navigate a world that both fears and misunderstands them. Enduring rejection and striving to prove their worth, they forge bonds of unity and camaraderie within their communities, drawing strength from shared experiences. Deeply connected to the feywild, Goblins wield magic with a blend of mischief and cunning, seeking to reshape the perceptions that have haunted them for centuries.

In the world of Alavir, Goblins embody resilience, determination, and the undying bond of family. Whether they choose to embrace their heritage or strive for acceptance among the people of Alavir, their tales of perseverance inspire all who hear them, reminding us that even in the face of adversity, hope endures.

Trickster

You gain 2 levels of proficiency in Monster Knowledge and Trickery skill checks.

Escape Artist

You can take the Dash, Disengage or Hide action as a bonus action on each of your turns.

Fey Ancestry

You are Fey. You can see in both magical and non magical darkness within 120 feet of you as if it were bright light and ignore reloading on bows. You gain +2 to Reflex saving throws. In addition, you gain a (PM) bonus to saving throws to avoid or end being feared or frightened.

Reliable Talent

Increase die count by 1 for attack rolls and skill checks.

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