Haliad

Size

Medium

Movement

30

Stats

4 Charisma

Languages

Common, Aquan

In the mystical realm of Crusaders, the Haliads, an ancient and noble race of merfolk, emerge from the depths of the Oceans of Verna. Gifted with the ability to walk on land, these guardians of the seas share a profound connection to water. Their legend traces back to a time when the primordial ocean met celestial magic, and the mermaid goddess, Lumeria, bestowed upon chosen merfolk the power to explore land. These fortunate beings became the Haliads, marked by mesmerizing beauty and a unique affinity for both land and sea.

Living in ethereal underwater cities of pearl and coral, the Haliads are united by their loyalty to the Haliad King of the Sea and a sacred duty to protect the kingdom of Alavir. Through a treaty with the human monarch, the Haliads safeguard Alavir from oceanic threats, while humans provide them with knowledge and resources. Masters of water magic, the Haliads wield the power to manipulate currents, summon creatures, and heal with the ocean’s essence. In battle, they are formidable allies, enhancing their comrades' speed, strength, and resilience.

Beyond warfare, the Haliads excel in diplomacy and healing. Their empathic abilities quell disputes and foster understanding, while their enchanting songs inspire hope and courage. Their presence brings tranquility to gatherings, and their legacy embodies unity, water magic, and harmonious coexistence. The Haliads, majestic and revered, stand as shining examples of the potential within those who protect and support one another, embodying the strength of unity and the allure of water magic.

Unrivaled Beauty

You gain 2 levels of proficiency in any Charisma skill. When you succeed on a Charisma skill check you gain inspiration.

Hydro Resistance

You have 1 level of resistance to Water and Ice damage.

Gift of the Sea

Allies within 60 feet of you who have temporary hit points gain a +1 bonus to attack rolls, skill checks, and saving throws.

You are Aquan. You can breathe both in water and on land without any penalties. You have a swimming speed equal to double your walking speed.

Aqueous Shield (Recharge 5-6)

As a bonus action, you extend a delicate hand, gracefully gesturing toward a creature you can see within 60 feet. The creature gains temporary hit points equal to (PM)d4 + SM.

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