Hobgoblin

Size

Medium

Movement

30

Stats

2 Strength 2 Intelligence

Languages

Common

Amidst the rich tapestry of the world, the Hobgoblins stand as paragons of intellect and discipline. Their genesis is rooted in the mystical depths of the Ironwood Forest, where the earth's raw magic flows freely. Forged amidst ancient trees and pulsating with strategic essence, they emerged with minds as sharp as their blades.

Bound by the enduring Covenant of Ironwood, every Hobgoblin is a vital strand in the fabric of their society. From scholars to warlords, unity and collective strategy are paramount. It's not just a promise to stand together; it's an understanding that their strength lies in unity, and their success is shared by all.

The annals of Hobgoblin history brim with tales of strategic brilliance and unwavering resilience. They turned adversity into opportunity, shaping the Ironwood Forest into a stronghold of knowledge and power. Wars tested their bonds, but with each trial, they emerged stronger, their society more cohesive, their strategies more refined.

Today, their citadels rise tall in the Ironwood Forest, symbols of their enduring legacy. Guided by the ancient Covenant of Ironwood, the Hobgoblins remain a formidable force, respected throughout the realms for their unity, intellect, and unwavering commitment to strategy and survival.

Scholar of the Citadel

You gain 2 levels of proficiency in any Intelligence skill. In addition, add an extra 1d4 to your Intelligence skill checks.

Ironwood Resilience

You gain a +3 to unarmored AC.

The feature’s Armor increases by 3 each tier.

Bonds of Respect

You are a Fey. If you miss with an attack roll or fail an ability check or a saving throw, you can draw on your bonds of respect to gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +3).

Covenant Commander (Recharge 4-6)

As a bonus action, you can force a creature you can see that can hear you within 120 feet (other than yourself) to attack a creature of your choice within their range. Unwilling creatures can make a Fortitude saving throw equal to 8 + (PM) + Your Level to avoid attacking.

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