Kreen

Size

Small or Medium

Movement

30 (25 if small)

Stats

4 Dexterity

Languages

Common, Sylvan

Kreen are extraordinary beings, their insectoid forms pulsating with the ancient essence of the forest itself. Born from the primordial energies that weave through the land, they possess a deep connection to nature, making them formidable warriors, wise scholars, and devoted protectors of the natural order.

Within their hive-like colonies, the Kreen exhibit a fascinating blend of unity and individuality. While they share a collective consciousness, each Kreen boasts unique talents and personalities, enriching their communities with diverse perspectives and skills. Led by queens and kings who serve as both rulers and spiritual guides, Kreen society thrives on cooperation and mutual respect.

As guardians of nature, the Kreen wield remarkable abilities to commune with the flora and fauna around them. Nestled within ancient trees, their colonies harmonize with the surrounding environment, fostering symbiotic relationships with the creatures of the forest. But their tranquil existence is often threatened by dark forces that seek to disrupt the delicate balance of the natural world.

Enter the Kreen Crusaders, legendary warriors dedicated to defending their realm from darkness. Skilled in guerrilla warfare and tactical precision, they stand as the vanguard against malevolent threats, striving to restore harmony wherever it is endangered. With their unwavering dedication to the greater good and their profound connection to nature, the Kreen offer adventurers a unique and immersive playing experience in the epic fantasy world of Crusaders.

Colonist

You gain 2 levels of proficiency in Hauling and Concentration skill checks.

Kreen Senses

You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet as if it were bright light. Kreen have a natural flying speed equal to their walking speed while unarmored.

Quicksilver Venom

You are a Beast. Your spells and unarmed strikes deal additional Acid damage equal to 1 + (PM). Affected creatures must succeed on a Fortitude saving throw against your DC or become poisoned until the start of your next turn.

Winged Carapace

You gain a +3 to unarmored AC.

The featureโ€™s Armor increases by 3 each tier.

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