The Minotaur race unfolds, born from the depths of the labyrinth as a subrace of the formidable Taurenar. Condemned by the cunning Goblin King's curse, they were transformed into fearsome beasts tasked with enforcing his rule upon disobedient goblins.
The origins of the Minotaurs trace back to a tumultuous time within the Taurenar kingdom, where the Goblin King's dark magic twisted them into instruments of malevolence. Amidst their captivity, a lone Minotaur rose, striking a pact with the underworld to break the chains of their curse. Through trials of endurance, they emerged victorious, granted the power to venture beyond the labyrinth's confines.
Yet, not all Minotaurs sought freedom. Many remained within the labyrinth, forging a pact with the Goblin King for protection and stability. Within their home, they established a thriving society led by revered chieftains, safeguarding their kin and fulfilling their pact with the Goblin King.
The Minotaurs embody the enduring spirit of the Taurenar, some venturing beyond the labyrinth to explore the world, while others remain steadfast within their home, executing the Goblin King's commands. Their tales, tragic and triumphant, weave into the grand tapestry of Crusaders' fantastical realm, portraying strength, resilience, and an indomitable will to endure amidst adversity.
You gain 2 levels of proficiency in Athletics skill checks. Minotaur also have advantage on saving throws against being frightened or charmed.
When you take Nature or Earth damage you can reduce it by 5 x (PM). You have minor resistance to Nature, Earth, Bludgeoning, Slashing, and Piercing damage.
You are a Beast. Your action melee weapon attacks deal 3 + (PM) bonus damage. Once per round, when a minotaur hits with a melee weapon attack, they can reroll the weapon's damage and use the higher number.
You cannot be knocked prone, stunned, petrified, or paralyzed. In addition, you do not suffer penalties from difficult terrain.