In the rugged realm of Nargolthrak, amidst towering peaks and treacherous terrain, the Orcs reign supreme as the fierce defenders of their ancestral lands. Born from the very heart of the mountains, these green-skinned warriors possess unrivaled strength and ferocity, making them formidable adversaries to any who dare challenge their dominion.
But beyond their reputation for savagery lies a rich tapestry of tradition and spirituality. The Orcs' deep connection to their mountainous homeland is woven into the very fabric of their being, shaping their culture and beliefs. Through the sacred ritual of the Shaman's Cull, they honor their ancestors and ensure the sanctity of their cherished mountains, forging a bond that transcends the mortal realm.
Yet not all Orcs adhere blindly to tradition. Among them, a faction of outcasts has emerged, drawn to the allure of civilization and coexistence. These ambassadors of their race seek to bridge the gap between Nargolthrak and the diverse communities of Alavir, challenging stereotypes and fostering understanding.
The Orcs' history is a tale of honor and sacrifice, of fierce battles fought to safeguard their lands and uphold their identity as resilient protectors. Their story continues to unfold amidst a world yearning for harmony, offering players the opportunity to embody the strength and endurance of a proud race, while exploring the delicate balance between tradition and progress in a vibrant fantasy world.
You gain 2 levels of proficiency in any Strength skill. In addition, add an extra 1d4 to your Strength skill checks.
When you are reduced to 0 hit points, make an Endurance skill check, if you succeed, you do not take 1 level of exhaustion. This DC increases by 1 each success.
When you reduce a creature to 0 hit points on your turn, you can take a bonus action to move up to half your speed and make a melee weapon attack on another creature.
Your Melee weapon attacks deal an additional damage equal to (PM). On recharge, you deal an additional 2 x (PM) Force damage, you can roll recharge after each attack.