Otterfolk, playful and curious beings of the world of Crusaders! These anthropomorphic otters, beloved for their joyous nature and love of exploration, hold a special place as the guardians of the rivers and seas that crisscross the land. Born from ancient spirits amidst the enchanting landscapes, they are blessed with agility, keen senses, and an unwavering commitment to safeguarding the waters and the creatures within.
Bound to their aquatic realm, the Otterfolk call the shimmering River of Souls home, standing as its vigilant protectors. Guided by a deep sense of duty, they defend this sacred conduit between life and death from desecration and harm. With swift reflexes and adept swimming abilities, Otterfolk warriors command respect and admiration, serving as formidable peacekeepers along the river's banks.
But beyond their formidable nature lies gentle souls and deep compassion. Otterfolk sustain themselves through skillful fishing, exchanging surplus catch for vital resources necessary for their young ones' well-being. Their rich racial history intertwines with tales of daring rescues, formidable alliances with river spirits, and the cultivation of profound reverence for the waters they hold dear.
Every dawn, as the sun's golden rays dance upon the rippling waters, the Otterfolk rise, ready to face the challenges ahead. Their commitment to protecting Alavir's life-giving waters, unwavering bond with river spirits, and humble service to their communities embody their noble purpose as guardians of the aquatic realms. Join the Otterfolk and embark on an adventure filled with camaraderie, bravery, and the wonders of Crusaders' natural world!
You gain 1 level of proficiency in up to 4 Charisma skill checks of your choice.
You can bond with an ally. If you are within 120 feet of your ally you both gain +1 to all rolls, which increases to +2 at level 11. You can change your bonded ally when you finish a long rest.
You are Aquan. You can breathe both in water and on land without penalty, and have a swimming speed equal to double your walking speed. In addition, Your spells and attacks deal additional Water damage equal to (1 + PM).
Your sensitive whiskers allow them to detect the location of hidden objects, or invisible creatures within 10 feet. This does not reveal the creature's exact location but alerts the you to their presence. You cannot be surprised, and can roll attacks on invisible creatures as if you could see them.