Pachyderm

Size

Medium or Large

Movement

30

Stats

4 Constitution

Languages

Common, Sylvan

Pachyderms: Majestic guardians of the verdant jungles of Verdantis, these noble beings embody the strength and wisdom of their ancestral predecessors - the Elephants, Mammoths, and Rhinos. Born from the raw power of nature itself, the Pachyderms were entrusted with the sacred duty of preserving the delicate balance of their untamed homeland.

United by deep familial bonds and guided by the wisdom of their ancestors, the Pachyderms stand as stalwart protectors of Verdantis. Their colossal strength and unwavering resolve make them formidable warriors, wielding enormous tusks and powerful trunks with skill honed through centuries of discipline.

Yet, beyond their awe-inspiring physical prowess, the Pachyderms possess a profound connection to the primal spirits of the land. They commune with these ancient entities, harnessing the forces of nature to both heal and defend their allies, while unleashing nature's fury upon those who threaten the jungle's harmony.

But it is not only their strength that defines them; the Pachyderms are known for their gentle hearts and unwavering loyalty. They act as diplomats and mediators, forging alliances and settling disputes to maintain the fragile peace within the jungle.

As they venture forth into the world of Crusaders, the Pachyderms carry with them a legacy as ancient as the land itself. Their tales of valor and honor echo through the ages, marking them as defenders of the delicate balance between past and present, and guardians of the untamed wonders of the jungle. Join the Pachyderms on their epic journey and become a part of their enduring legacy in the wilds of Verdantis.

Intuitive

You gain 2 levels of proficiency in Insight and Memory skill checks.

Thick Hide

Your tough and resilient hide provides additional protection, granting a (PM -1) bonus to your Armor Class.

Trample

You are a Beast. Your melee attacks and spells deal additional bludgeoning damage to prone targets equal to 1 + (PM).

Charge (Recharge 4-6)

As an action, move up to 30 feet in a straight line and make a melee attack. On a hit, the target must succeed on a Reflex saving throw DC 8 + (PM) + Your Level or be knocked prone.

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