Dive into the depths of imagination with the Ranamancers, an enigmatic race of amphibious mystics whose mastery of water magic knows no bounds. Born from the ancient kingdom of Aqualora, nestled beneath the ocean's embrace, Ranamancers trace their lineage back to primordial times when the world was still young. Bestowed with sentience and magic by the goddess of water herself, Aquea, they embody the very essence of aquatic wonder.
With webbed appendages and glistening skin, Ranamancers possess a physiology finely tuned for both land and water, seamlessly transitioning between realms with ease. Their ability to breathe air and water grants them access to hidden coastal treasures and submerged ruins, where echoes of forgotten civilizations whisper secrets waiting to be unraveled.
Renowned for their mastery of water magic, Ranamancers manipulate the elements with finesse, summoning torrents to engulf foes, erecting protective barriers, and healing wounds with the rejuvenating touch of the tides. Their bond with sea creatures allows them to commune with denizens of the deep, unraveling mysteries and calling upon aid when needed.
Embarking on perilous expeditions across vast oceans, Ranamancers embody the spirit of discovery, seeking lost relics and enchanted artifacts beneath the waves. As custodians of the deep, they safeguard these treasures, valuing harmony and preservation above all else, even in the face of encroaching darkness.
Encounter the Ranamancers on your crusade through the realms, and unlock the secrets of water magic alongside these noble mystics. Embrace the call of adventure, for in the depths of the unknown, there lies a world waiting to be uncovered, where balance and harmony reign supreme.
You gain 2 levels of proficiency in Crafting and Agility skill checks.
When you take poison damage you reduce it by 5 x (PM). In addition, you have Resistance to poison, and suffer no negative effects from the poisoned crowd control condition.
You are Aquan. You can breathe both in water and on land without penalty, and have a swimming speed equal to double your walking speed. In addition, Your spells and attacks deal additional Water damage equal to 1 + (PM).
You can drench yourself with water magic increasing your next Water damage or healing spell by 50%.