Imagine yourself standing at the edge of a primordial swamp, where the air is thick with the sounds of nature and the scent of untamed wilderness. Here, amidst the murky depths, resides a race of anthropomorphic reptiles known as the Scaled Legion. Born from the breath of a powerful deity, they embody the primal essence of strength and cunning, their very existence a testament to the raw power of the natural world.
Within the ranks of the Scaled Legion, bonds are forged through the crucible of combat, where strength reigns supreme. To challenge and defeat another in one-on-one combat is not just an act of dominance but also an affirmation of respect. It's a society where the victor consumes the flesh of the fallen, believing it grants them a portion of their adversary's strength, ensuring the perpetuation of their dominance.
Yet, beneath their primal exterior lies a sophisticated hierarchy, divided into clans led by alphas who have proven their unrivaled might. These leaders are revered as demigods among their kin, their wisdom and power respected by all. But challenges to their authority are not uncommon, as ambitious individuals constantly seek to ascend the hierarchy through combat prowess.
As the Scaled Legion expands beyond their swampy birthplace, tales of their indomitable strength and fierce determination have become legendary. Some may view them as ruthless conquerors, while others admire their unyielding dedication to martial prowess. Regardless, the impact they've left on the world of Crusaders is undeniable, forever etching their name into the annals of history as formidable warriors of the untamed wilderness. Join the Scaled Legion and embrace the primal call of strength and conquest in the realm of Crusaders.
You gain 2 levels of proficiency in Might skill checks. In addition, You gain a +3 to unarmored AC.
The feature’s Armor increases by 3 each tier.
When you take poison damage you reduce it by 5 x (PM). In addition, you have Resistance to poison, and suffer no negative effects from the poisoned crowd control condition.
You are a Beast. You are careful not to show weakness in front of your allies, for fear of losing status. Once per turn, If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (minimum bonus of 1, maximum bonus of +5).
Once per round, you can impose disadvantage on one attack roll on yourself.