Welcome to the realm of the Saurials, a race of anthropomorphic dinosaurs blessed with intelligence, wisdom, and a profound connection to nature. Imagine stepping into a world where ancient legends walk among the living, where wisdom flows as freely as the rivers, and where magic pulses through the very earth itself.
In the dawn of time, when the world was young, elemental forces converged, granting consciousness to a chosen few among the dinosaurs. Thus, the Saurials were born, their majestic forms bridging the gap between the primal past and the vibrant present.
With their innate connection to the natural world, the Saurials stand as guardians of the land, dedicating themselves to preserving the delicate balance of existence. Their society revolves around reverence for nature, and they protect sacred sites where the boundaries between realms blur and magic thrives.
But the Saurials are not mere passive observers of the world's wonders. They wield ancient and powerful magic, drawing upon elemental forces to commune with nature's spirits, manipulate the environment, and defend against encroaching darkness.
Within their diverse race lie myriad sub-species, each with unique abilities and roles. From the defensive prowess of the Ankyloids to the lightning-fast reflexes of the Velocirans, the Saurials offer players a rich tapestry of options to explore in their quest for adventure and glory.
Join the ranks of the Saurials, and embark on epic quests to restore balance, protect the land, and leave your mark on the annals of history. In the world of Crusaders, where legends are forged and destinies unfold, the Saurials await, ready to weave their magic and shape the fate of the realm.
You gain 2 levels of proficiency in Memory and Science skill checks.
You are a Beast. Your tough and resilient hide provides additional protection, granting a +1 bonus to your Armor Class.
You can emit a loud, distinctive call that can be heard up to a mile away. This can be used to communicate with other creatures to signal an alarm, but the specific call cannot convey complex concepts. You can relay 3 word messages to the area. In addition, you can use your Memory modifier for your persuasion, deception, and intimidation skill checks while in non hostile conversation recalling information about them to impress or intimidate them into decisions.
Once per round, you can impose disadvantage on one attack roll on yourself.