The Seraphs are celestial beings of divine essence, tasked with restoring balance and harmony to a world plagued by darkness. These ethereal beings, adorned with iridescent wings of gold and silver, embody divine beauty and power.
In a time of chaos, the gods, moved by their creations' suffering, infused their essence into chosen mortals. These mortals transcended their humanity to become the first Seraphs, champions of the divine.
Seraphs share a profound connection to the divine pantheon, each aligned with a particular deity. This bond fuels their faith and grants them unique abilities, ranging from healing to righteous fury.
Throughout history, Seraphs have been beacons of hope, fighting against darkness. They have formed sacred orders, battled demonic hordes, and faced formidable foes, always defending the innocent.
The Seraphs seek to restore balance and harmony, purging evil and guiding mortals towards a brighter future. Their noble crusade spans realms, inspiring others with their resolve, and exemplifying honor, justice, and compassion.
The legacy of the Seraphs is one of inspiration, etched into history. With wings outstretched and hearts aflame, they soar across the realms, vanquishing evil and restoring a world on the brink of oblivion.
You gain 2 levels of proficiency in Arcane and Intimidation skill checks.
You are a Celestial. You can see in both magical and non-magical darkness within 120 feet of you as if it were bright light. Your attacks and spells gain bonus Radiant damage or healing equal to (1 + PM).
You have a flying speed equal to your walking speed. When an enemy within 5 feet of you targets an ally with an attack, they must make a Cognitive Saving throw against your FM or SM whichever is higher. On failure, you may force the attacker to target you instead.
Your hit point maximum increases by 2, and it increases by 2 every time you gain a level.