Shardmind are a unique race, born from the melding of ancient psionic energy and sentient stones. They possess a deep connection to the earth's primordial forces and wield the ability to mold themselves into various forms, from beasts to constructs.
In ages past, during a turbulent era of chaos, potent psionic energies surged from the earth's core, infusing select rocks with sentience. These living crystals emerged, embodying both the essence of earth and intellect, shrouded in mystery within hidden caverns.
Initially solitary, the Shardmind observed the world in quiet contemplation, honing their psionic prowess and delving into the earth's enigmatic past. Yet, it was the cataclysmic Shattering that thrust them into the light. As elemental forces clashed in a titanic struggle, the Shardmind emerged to restore balance.
Across centuries, they forged alliances, sharing their ancient wisdom to aid in reconstruction efforts. Some embraced animal forms, becoming stewards of nature, while others assumed golemic shapes, safeguarding ancient knowledge. Yet, their true origins remain obscured, a puzzle awaiting discovery within the earth's memories.
Today, Shardmind are scattered throughout the world, appearing in their crystalline guise, as loyal animal companions, or towering protectors. Their presence serves as a beacon of mediation, knowledge, and strength, ever vigilant in maintaining the delicate equilibrium of creation and destruction.
You gain 2 levels of proficiency in Vitality and Nature skill checks.
Shardmind can change their shape and size at will. They have advantage on checks made to avoid or escape grapples and restraints. In addition, Shardmind are renowned for their mastery of shapeshifting. They can mimic the appearance of other creatures, perfectly imitating their form, voice, and mannerisms. However, you maintain a glowing color of your choice.
Your class features, spells and action weapon attacks deal an additional 1 + (PM) psychic damage. You have Lesser Resistance to Psychic damage.
You can use a spell or feature by using their standard action economy. The spell or feature takes effect at the start of your next turn, doubling any dice rolls involved. This feature cannot be used for concentration spells. Do not roll any to hit, or dice until the start of your next turn.