The Terrakith are a burrowing race that thrives deep beneath the surface of the earth, carving out vast, subterranean cities within the stone. With bodies adapted for life underground, they possess powerful limbs and hardened claws, which allow them to tunnel through earth and rock with ease.
Their society revolves around the earth itself, with a profound respect for the minerals and metals that they encounter. They have developed a unique ability to sense the vibrations of the world around them, granting them an almost supernatural awareness of their surroundings. This connection allows them to navigate the dark tunnels of the underworld as easily as others might walk through open fields.
In Terrakith culture, the earth is sacred, and they believe that every stone, metal, and crystal has its own spirit. This spiritual connection to the earth is not just cultural but practical as well, as they can detect deposits of precious minerals and metals deep within the ground. Skilled artisans among them craft intricate tools, weapons, and armor from the ores they uncover, making the Terrakith some of the finest metallurgists and crafters in the world.
Their natural bond with the land gives them the ability to communicate with the stone itself, allowing them to manipulate their environment to create hidden tunnels, safe havens, and impenetrable fortresses within the earth’s embrace.
You gain 2 levels of proficiency in Hauling. In addition, you can roll twice when rolling for gems and choose which option you want to keep.
You have tremorsense and blindsight up to 15 feet, allowing you to detect the location of creatures in contact with the ground.
As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you have a 5 foot burrowing speed.
Your claws deal (PM)d6 +FM slashing damage. If you are a class that deals flat unarmed strike damage, your unarmed strikes deal (PM) additional damage and ignore 1 level of slashing resistance.