Casting Time: Action
Range: Self (30-foot radius)
Target: all creature within the spell’s range
Components: V, S
Duration: Channel 3
Spell List: Arcane
You cause a tremor in the ground within range. Each creature other than you in that area must make a saving throw at the start of each turn. On a failed save, a creature takes Earth damage and is knocked prone. If the ground in that area becomes difficult terrain for the duration.
Upcasting & Damage: (PM + 1)d6
Attack Type: Spell DC VS Reflex