Casting Time: Action
Range: 60 feet
Target: a creature you can see within range
Components: S
Duration: Instant
Spell List: Support
You drive a disorienting spike of otherworldly energy into the mind of one creature you can see within range. The target must succeed on an saving throw or take otherworldly damage and subtract (PM) from the next saving throw or contested skill check it makes before the end of your next turn. On a successful save, the creature takes half damage but none of the additional effects of this spell.
Upcasting & Damage: (PM - 1)d6
Attack Type: Spell DC VS Cognitive